Extreme Bike Jump
Set your launch angle, set your power, then watch the arc. Land in the scoring zones.
Rotation is easy. Landing it is the game.
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Moto Stunt Challenge is the core stunt game in the collection and the one that teaches the skill every other stunt game here builds on: landing angle. You roll into a ramp, launch, and rotate with the left and right keys while airborne. Points come from how much rotation you complete, but they only count if the bike touches down within a safe angle of the ground.
That single rule creates the whole tension. A full backflip is worth a lot, and a full backflip landed at forty degrees off level is worth nothing but a crash animation. Good players spend the last third of every jump not spinning but correcting.
Clean landings open a combo window. Reach the next ramp before it closes and the multiplier carries, which is what turns a set of individual jumps into a run worth replaying.
Chain ramp jumps, rotate as much as you can control, and land inside the safe angle every time. Clean landings keep the combo multiplier alive.
| Key | Action |
|---|---|
Arrow Up / W | Throttle |
Arrow Left / A | Lean back / rotate backward |
Arrow Right / D | Lean forward / rotate forward |
Space | Start, or restart after a crash |
P | Pause and resume |
On a phone: Lean-back and lean-forward buttons sit on the left, throttle on the right. Rotation is hold-to-spin, so the buttons respond to pressure duration.
Set your launch angle, set your power, then watch the arc. Land in the scoring zones.
Lift the front wheel and hold it. Every metre in the balance window scores, and the window is small.
A ramp course scored in complete flips. Partial rotation pays nothing at all.
Chain ramps to keep a combo alive. Air time scores; time on the ground drains the multiplier.
This one compares the bike's rotation to the slope of the ground beneath it at the moment of contact. Inside the tolerance you land and keep your points; outside it you crash.
They score the same per degree of rotation. Backflips are simply easier to control because the lean-back input is more forgiving out of a ramp.
A crash, or letting the combo window expire before you reach the next ramp. Rolling along the ground slowly is the most common way to lose a multiplier.
Moto Stunt Challenge was developed for Motorcycle Arcade by the Motorcycle Arcade Editorial Team. It is an original game — the mechanic, the code and the artwork were all made for this site, and no motorcycle manufacturer, model or logo is depicted.
Published · Last updated · Reviewed against the running game on desktop and mobile before publication, per our editorial policy.