Moto Stunt Challenge
Hit ramps, spin in the air, land inside the safe angle and chain the combo.
Two taps decide the whole jump.
Ad slot — paste your AdSense unit here. Placed outside the play area on purpose.
Ad slot — paste your AdSense unit here. Placed outside the play area on purpose.
Extreme Bike Jump is the shortest game here and the easiest to understand. A meter sweeps across an angle gauge; you tap to lock it. A second meter sweeps across a power gauge; you tap to lock that too. The bike launches, and from that moment you are only a spectator.
The landing area is divided into scoring zones that get narrower and more valuable the further out they sit, with a bonus pad at the far end that requires a near-perfect combination. Because there is no in-flight control, the game becomes about learning the relationship between the two meters — and that turns out to be genuinely satisfying to internalise.
Each round gives you three jumps and keeps your best. It is the game to open in a spare minute, and it is a surprisingly good introduction to how arcade jump arcs behave.
Land as far down the scoring field as you can. Three jumps per round, best jump counts, and the far bonus pad is worth more than everything else combined.
| Key | Action |
|---|---|
Space | Lock the angle, then lock the power |
R | Restart the round |
P | Pause and resume |
On a phone: One large Lock button handles both meters. Tap once for angle, once for power.
Hit ramps, spin in the air, land inside the safe angle and chain the combo.
Lift the front wheel and hold it. Every metre in the balance window scores, and the window is small.
A ramp course scored in complete flips. Partial rotation pays nothing at all.
Chain ramps to keep a combo alive. Air time scores; time on the ground drains the multiplier.
No, and that is deliberate. The whole game lives in the two launch inputs, which keeps a round down to about twenty seconds.
Not for scoring. Unlike Moto Stunt Challenge, this game only measures where you land, not how.
Because a round is three attempts at the same problem. Scoring the best attempt rewards figuring out the meters rather than grinding safe jumps.
Extreme Bike Jump was developed for Motorcycle Arcade by the Motorcycle Arcade Editorial Team. It is an original game — the mechanic, the code and the artwork were all made for this site, and no motorcycle manufacturer, model or logo is depicted.
Published · Last updated · Reviewed against the running game on desktop and mobile before publication, per our editorial policy.